Retired Captain Myrtie Sheils  

Species Age Sex Str Dex End Int Edu SocUPP
Kedepu 97 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 6 (0)111676
No Purpose
 
Skills
Admin 2
Advocate 1
Astrogation 2
Athletics (Endurance) 1
Broker 3
Drive 0
Electronics (Computers) 1
Engineer (M-drive) 1
Engineer (Power) 2
Gun Combat (Archaic) 1
Heavy Weapons 0
Language (Oynprith (Droyne)) 1
Mechanic 2
Melee 0
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Sports) 0
Recon 1
Science (Life Sciences/Genetics) 1
Stealth 2
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Army Infantry Lance Corporal11
Merchant Merchant Marine Captain810
Rogue Thief 01
Drifter Scavenger 24
Believer Missionary/Humanitarian Junior Project Worker01
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Zita Carbey Contact 0 1 0 0 Irhadre (F/30)
Rosalia Hansen Rival 1 3 1 1 Kedepu (F/29)
Rosalia Hansen is out of contact doing something interesting but not suspicious.
Bess Gomez Ally 2 0 1 3 Kedepu (F/63)
Jon Connell Contact 0 1 1 0 Iltharan (M/31)
Jon Connell's influence is diminished.
Lyman Keating Rival 1 1 5 4 Kedepu (M/47)
Russel Shaw Rival 1 1 1 1 Kedepu (M/27)
Tommie Nealy Rival 1 0 1 0 Kedepu (M/75)
Tommie Nealy is in desperate trouble and could use the character’s help.
Flossie Thomas Ally 2 0 1 0 Dynchia (F/28)
Flossie Thomas is a questionable figure such as a criminal, pirate or disgraced noble.
 
Term Age History
1 18 Became a Army (Infantry) with the new title Private.
1 19 Assigned to an urbanised planet torn by war.
1 22 Promoted to Army (Infantry) rank 1 with the new title Lance Corporal.
2 22 Voluntarily left Infantry
2 22 Failed to qualify for Surveyor (Scout).
2 22 Submitted to the draft.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 23 A good deal ensures Myrtie Sheils is living the high life for a few years.
2 26 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 26 Continued as Merchant (Merchant Marine).
3 29 Make an unexpected connection outside Myrtie Sheils's normal circles. Gain a Contact.
3 30 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 30 Continued as Merchant (Merchant Marine).
4 32 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
4 34 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
5 34 Continued as Merchant (Merchant Marine).
5 38 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
6 38 Continued as Merchant (Merchant Marine).
6 39 A good deal ensures Myrtie Sheils is living the high life for a few years.
6 42 Forced to muster out.
7 42 Became a Rogue (Thief).
7 44 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
8 44 Failed to qualify for Scientist (Scholar).
8 44 Became a Drifter (Scavenger).
8 45 Myrtie Sheils run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 45 Failed to qualify for Corporate (Citizen).
9 45 Continued as Drifter (Scavenger).
9 46 Offered job by a patron. Now owe him a favor.
9 49 Forced to continue current assignment.
9 49 Promoted to Drifter (Scavenger) rank 1.
10 49 Continued as Drifter (Scavenger).
10 53 Find an Alien Artifact.
10 53 Promoted to Drifter (Scavenger) rank 2.
11 53 Continued as Drifter (Scavenger).
11 56 Myrtie Sheils do not know what happened to Myrtie Sheils. There is a gap in Myrtie Sheils's memory.
12 56 Returned to Merchant (Merchant Marine).
12 60 Embroiled in legal trouble.
12 60 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
13 60 Continued as Merchant (Merchant Marine).
13 63 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 64 Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain.
14 64 Aging Crisis. Owe 40,000 for medical bills.
14 64 Retired at age 64.
14 64 Continued as Merchant (Merchant Marine).
14 65 Birth or Death involving a family member or close friend.
14 68 Promoted to Merchant (Merchant Marine) rank 7.
15 68 Aging Crisis. Owe 10,000 for medical bills.
15 68 Continued as Merchant (Merchant Marine).
15 71 Make an unexpected connection outside Myrtie Sheils's normal circles. Gain a Contact.
15 72 Promoted to Merchant (Merchant Marine) rank 8.
16 72 Aging Crisis. Owe 10,000 for medical bills.
16 72 Continued as Merchant (Merchant Marine).
16 76 Risk Myrtie Sheils's fortune on a possibility lucrative deal and win.
16 76 Forced to muster out.
17 76 Aging Crisis. Owe 50,000 for medical bills.
17 76 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
17 78 Myrtie Sheils come into conflict with a splinter group Myrtie Sheils's own religion which maintains Myrtie Sheils's version is the wrong one. Gain 1 Rivals.
18 78 Aging Crisis. Owe 30,000 for medical bills.
18 78 Retired.
18 80 Good fortune.
19 82 Aging Crisis. Owe 20,000 for medical bills.
19 84 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
20 86 Aging Crisis. Owe 30,000 for medical bills.
20 90 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
21 90 Aging Crisis. Owe 20,000 for medical bills.
21 91 Moved to a new world.
22 94 Aging Crisis. Owe 60,000 for medical bills.
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