Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A sudden war destroys Nonie Brook's trade routes and contacts, forcing Nonie Brook to flee that region of space. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Became a Agent (Corporate Agent). |
2 |
21 |
Go undercover to investigate an enemy. |
2 |
21 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
2 |
24 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
24 |
Voluntarily left Corporate Agent |
3 |
24 |
Became a Army (Infantry) with the new title Private. |
3 |
25 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
4 |
25 |
Failed to qualify for Corporate (Citizen). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Marine (Star Marine) with the new title Marine. |
4 |
27 |
Assigned to a black ops mission. |
4 |
29 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
5 |
29 |
Continued as Marine (Star Marine). |
5 |
31 |
Commanding officer takes an interest in Nonie Brook's career. |
5 |
33 |
Promoted to Marine (Star Marine) rank 2 with the new title Corporal. |
6 |
33 |
Continued as Marine (Star Marine). |
6 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
37 |
Promoted to Marine (Star Marine) rank 3 with the new title Lance Sergeant. |
7 |
37 |
Continued as Marine (Star Marine). |
7 |
39 |
A mission goes wrong; Nonie Brook and several others are captured and mistreated by the enemy. Gain Nonie Brook's jailer as an Enemy. |
8 |
39 |
Became a Drifter (Wanderer). |
8 |
42 |
Find valuable salvage. |
8 |
43 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
43 |
Continued as Drifter (Wanderer). |
9 |
46 |
Attempted a risky adventure and was wildly successful. |
10 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Continued as Drifter (Wanderer). |
10 |
48 |
Drafted into Law Enforcement |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
51 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
11 |
52 |
Nonie Brook's work ends up coming home with Nonie Brook, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
12 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
52 |
Retired. |
12 |
56 |
Gained a contact. |
13 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
A new romantic starts. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
61 |
Moved to a new world. |
15 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
67 |
Amnesia. |
16 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
71 |
A new romantic starts. Gain an Ally. |
17 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
74 |
Amnesia. |
18 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
82 |
Gained a contact. |
20 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
85 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |
21 |
92 |
Betrayal. Convert an Ally into a Rival or Enemy. |
22 |
92 |
Aging Crisis. Owe 30,000 for medical bills. |
22 |
96 |
Good fortune. |
23 |
96 |
Aging Crisis. Owe 20,000 for medical bills. |