Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Encounter a Psionic institute. |
1 |
19 |
Tested for psionic powers |
2 |
22 |
Became a Psion (Wild Talent). |
2 |
26 |
Gain a contact outside of normal circles. |
3 |
26 |
Continued as Psion (Wild Talent). |
3 |
28 |
Refuse to misuse powers for personal gain. |
3 |
30 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
4 |
30 |
Continued as Psion (Wild Talent). |
4 |
32 |
An anti-psi cult or gang attempts to expose or attack Onie Rogers. |
5 |
32 |
Failed to qualify for Pirate (Rogue). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Navy (Flight) with the new title Crewman. |
5 |
34 |
Vessel participates in a notable military engagement. |
5 |
36 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
6 |
36 |
Continued as Navy (Flight). |
6 |
39 |
Commanding officer takes an interest in Onie Rogers's career. |
6 |
40 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
7 |
40 |
Continued as Navy (Flight). |
7 |
41 |
Onie Rogers join a gambling circle on board. |
7 |
44 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |
8 |
44 |
Continued as Navy (Flight). |
8 |
45 |
Advanced training in a specialist field. |
8 |
48 |
Promoted to Navy (Flight) rank 4 with the new title Petty Officer, 1st class. |
9 |
48 |
Continued as Navy (Flight). |
9 |
49 |
Gained a contact. |
9 |
52 |
Promoted to Navy (Flight) rank 5 with the new title Chief Petty Officer. |
10 |
52 |
Continued as Navy (Flight). |
10 |
56 |
Vessel participates in a diplomatic mission. |
10 |
56 |
Gain a contact. |
10 |
56 |
Promoted to Navy (Flight) rank 6 with the new title Master Chief. |
11 |
56 |
Continued as Navy (Flight). |
11 |
60 |
Onie Rogers join a gambling circle on board. |
11 |
60 |
Promoted to Navy (Flight) rank 7. |
12 |
60 |
Attempted to change assignments. |
12 |
60 |
Failed to qualify for Engineer/Gunner (Navy). |
12 |
60 |
Continued as Navy (Flight). |
12 |
61 |
Onie Rogers is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
13 |
61 |
Switched to Drifter (Scavenger). |
13 |
62 |
Onie Rogers do not know what happened to Onie Rogers. There is a gap in Onie Rogers's memory. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
62 |
Retired at age 62. |
14 |
62 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
63 |
Opponents of Onie Rogers's belief system ambush Onie Rogers. |
14 |
63 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
15 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
63 |
Retired. |
15 |
67 |
A new romantic starts. Gain an Ally. |
16 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
70 |
Birth or Death involving a family member or close friend. |
17 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
77 |
A new romantic starts. Gain an Ally. |
19 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
80 |
Good fortune. |
20 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
87 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
21 |
87 |
Aging Crisis. Owe 40,000 for medical bills. |
21 |
88 |
Betrayal. Convert an Ally into a Rival or Enemy. |
22 |
91 |
Aging Crisis. Owe 30,000 for medical bills. |
22 |
92 |
Victim of a crime. |
23 |
95 |
Aging Crisis. Owe 10,000 for medical bills. |