Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Moved to a new world. |
1 |
22 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Voluntarily left Cavalry |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
25 |
Crime pays off. Gain victim as Enemy. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
28 |
A police detective or rival criminal forces Ouida McDonaugh to flee and vows to hunt Ouida McDonaugh down. Gain an Enemy. |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
29 |
Gained a contact. |
4 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
32 |
Voluntarily left Barbarian |
5 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
36 |
Ouida McDonaugh is caught in the periphery of a scandal. |
5 |
36 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
6 |
36 |
Continued as Believer (Missionary/Humanitarian). |
6 |
40 |
Birth or Death involving a family member or close friend. |
6 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 0. |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
41 |
Ouida McDonaugh refused an offer of inducements to betray Ouida McDonaugh's faith. Gain 2 enemies. |
8 |
44 |
Continued as Believer (Missionary/Humanitarian). |
8 |
46 |
Ouida McDonaugh refused an offer of inducements to betray Ouida McDonaugh's faith. Gain 6 enemies. |
8 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
48 |
Continued as Believer (Missionary/Humanitarian). |
9 |
50 |
Ouida McDonaugh faith is shaken. |
10 |
52 |
Continued as Believer (Missionary/Humanitarian). |
10 |
56 |
Ouida McDonaugh secretly provide religious rites for a dying leader or noble, although they do not share Ouida McDonaugh's faith. Gain an Ally in the family and a Rival who disagrees with Ouida McDonaugh's choice. |
10 |
56 |
Forced to muster out. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Retired. |
11 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Good fortune. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
72 |
Gained a contact. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
74 |
Moved to a new world. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
88 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
92 |
Gained a contact. |
20 |
92 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
93 |
A new romantic starts. Gain an Ally. |
21 |
96 |
Aging Crisis. Owe 10,000 for medical bills. |