Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Betrayed by a friend. One of Peggy Hughes's Contacts or Allies betrays Peggy Hughes, ending Peggy Hughes's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Failed to qualify for Artist (Entertainer). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Go undercover to investigate an enemy. |
2 |
25 |
Nearly killed. Owe 35,000 for medical bills. |
2 |
25 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
25 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
27 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
27 |
Switched to Drifter (Scavenger). |
4 |
28 |
Nearly killed. Owe 17,500 for medical bills. |
5 |
28 |
Failed to qualify for Performer (Entertainer). |
5 |
28 |
Continued as Drifter (Scavenger). |
5 |
29 |
Peggy Hughes run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
30 |
A notable academic consults with Peggy Hughes about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
33 |
Continued as Believer (Missionary/Humanitarian). |
7 |
35 |
Peggy Hughes come into conflict with a splinter group Peggy Hughes's own religion which maintains Peggy Hughes's version is the wrong one. Gain 1 Rivals. |
8 |
35 |
Switched to Drifter (Wanderer). |
8 |
39 |
Nearly killed. Owe 30,000 for medical bills. |
9 |
39 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
39 |
Retired at age 39. |
9 |
39 |
Retired. |
9 |
40 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
44 |
Gained a contact. |
11 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
50 |
A new romantic starts. Gain an Ally. |
12 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
Moved to a new world. |
14 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
68 |
Gained a contact. |
17 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
73 |
Moved to a new world. |
18 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
77 |
A new romantic starts. Gain an Ally. |
19 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
81 |
A new romantic starts. Gain an Ally. |
20 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
84 |
Gained a contact. |
21 |
87 |
Aging Crisis. Owe 50,000 for medical bills. |
21 |
88 |
Moved to a new world. |
22 |
91 |
Aging Crisis. Owe 50,000 for medical bills. |
22 |
93 |
Betrayal. Convert an Ally into a Rival or Enemy. |
23 |
95 |
Aging Crisis. Owe 10,000 for medical bills. |