Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Infantry). |
2 |
24 |
Assigned to an urbanised planet torn by war. |
2 |
26 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Cavalry (Army). |
3 |
26 |
Continued as Army (Infantry). |
3 |
30 |
Severely injured. Fully recovered. |
4 |
30 |
Became a Rogue (Enforcer). |
4 |
32 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
34 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
34 |
Continued as Rogue (Enforcer). |
5 |
36 |
Backstab a fellow rogue for personal gain. |
5 |
38 |
Promoted to Rogue (Enforcer) rank 2. |
6 |
38 |
Continued as Rogue (Enforcer). |
6 |
39 |
Thea Carrington commit a legendary crime. |
6 |
42 |
Promoted to Rogue (Enforcer) rank 3. |
7 |
42 |
Voluntarily left Enforcer |
7 |
42 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
44 |
Opponents of Thea Carrington's belief system ambush Thea Carrington. |
7 |
44 |
Nearly killed. Owe 35,000 for medical bills. |
8 |
44 |
Became a Citizen (Worker). |
8 |
47 |
Thea Carrington gain experience in a technical field as a computer operator or surveyor. |
8 |
48 |
Promoted to Citizen (Worker) rank 1. |
9 |
48 |
Continued as Citizen (Worker). |
9 |
51 |
Good fortune |
9 |
52 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Citizen (Worker). |
10 |
54 |
Hard times caused by a lack of interstellar trade costs Thea Carrington Thea Carrington's job. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Retired. |
11 |
58 |
Gained a contact. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Moved to a new world. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Moved to a new world. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
78 |
Moved to a new world. |
17 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
85 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
86 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
90 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
90 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
94 |
Moved to a new world. |
21 |
94 |
Aging Crisis. Owe 30,000 for medical bills. |