Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
Thea Spencer is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Thea Spencer as an Enemy. |
3 |
22 |
Became a Drifter (Scavenger). |
3 |
23 |
Attacked by enemies and injured. |
3 |
23 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Gain Enemy if Thea Spencer don't already have one. |
3 |
26 |
Forced to continue current assignment. |
3 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
26 |
Continued as Drifter (Scavenger). |
4 |
28 |
Thea Spencer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
28 |
Returned to Navy (Engineer/Gunner). |
5 |
31 |
Vessel participates in a notable military engagement. |
5 |
32 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
32 |
Continued as Navy (Engineer/Gunner). |
6 |
34 |
During a battle, defeat or victory depends on Thea Spencer's actions. The ship suffers severe damage and Thea Spencer is blamed for the disaster. Thea Spencer is court - martialled and discharged. |
7 |
34 |
Failed to qualify for Artist (Entertainer). |
7 |
34 |
Returned to Drifter (Scavenger). |
7 |
38 |
Forced to muster out. |
8 |
38 |
Became a Citizen (Corporate). |
8 |
42 |
Political upheaval strikes Thea Spencer's homeworld, and Thea Spencer is caught up in the revolution. |
8 |
42 |
Promoted to Citizen (Corporate) rank 1. |
9 |
42 |
Continued as Citizen (Corporate). |
9 |
44 |
Thea Spencer is rewarded for Thea Spencer's diligence or cunning. |
9 |
46 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
10 |
46 |
Voluntarily left Corporate |
10 |
46 |
Switched to Drifter (Barbarian). |
10 |
48 |
Find valuable salvage. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Continued as Drifter (Barbarian). |
11 |
53 |
Betrayed by a friend. One of Thea Spencer's Contacts or Allies betrays Thea Spencer, ending Thea Spencer's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
53 |
Retired. |
12 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Gained a contact. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Gained a contact. |
15 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
Moved to a new world. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
76 |
Good fortune. |
18 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
78 |
A new romantic starts. Gain an Ally. |
19 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
83 |
A new romantic starts. Gain an Ally. |
20 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
86 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
89 |
Aging Crisis. Owe 50,000 for medical bills. |
21 |
92 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
22 |
93 |
Aging Crisis. Owe 20,000 for medical bills. |
22 |
94 |
Gained a contact. |
23 |
97 |
Aging Crisis. Owe 60,000 for medical bills. |