Retired Project Worker Theo Welch  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 97 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 3 (-1) 4 (-1)111234
Intuitive, Ferocious, Melodic singing voice
 
Skills
Admin 0
Animals 0
Broker 0
Deception 0
Drive (Wheel) 1
Electronics 0
Engineer (J-drive) 2
Engineer (Life Support) 1
Flyer 0
Gun Combat (Energy) 1
Jack-of-All-Trades 2
Mechanic 0
Persuade 2
Profession (Worker) 0
Science (Physical Sciences) 0
CareerAssignmentTitleRankTerms
Citizen Worker 14
Agent Intelligence 01
Believer Missionary/Humanitarian Project Worker12
Merchant Merchant Marine Crewman01
Rogue Pirate Lackey01
Believer Holy Warrior Hopeful01
Retired 012
 
Name Type Affinity Enmity Power Influence Species
Jonah Morrison Enemy 0 3 2 1 Swanfeh (M/21)
Jonah Morrison gains in power and influence.
Larkin Hicks Ally 2 0 0 1 Ayansh'i (M/56)
Relationship redefined. Enemy becomes an ally.
Foghtigurs Okhsksaevoeg Rival 1 2 1 1 Vargr, Imperium (M/35)
Ellwood Maltby Rival 1 2 4 0 Iltharan (M/50)
Kizzie Nicol Rival 1 2 1 2 Ayansh'i (F/35)
Kizzie Nicol gains in influence.
Landon Kuhn Ally 3 0 6 3 Ayansh'i (M/20)
Landon Kuhn has life-changing event that creates new responsibilities.
Elvie Rice Ally 5 0 3 3 Ayansh'i (F/60)
Marcus Prescott Contact 2 1 2 1 Darmine (M/21)
Marcus Prescott gained influence with the character’s assistance.
Ole Moreno Ally 3 0 5 3 Thaggeshi (M/29)
Ole Moreno gains in power.
Benjaman Stephens Contact 1 1 4 0 Ayansh'i (M/22)
Carrie Cumming Ally 3 0 6 1 Dynchia (F/92)
 
Term Age History
1 18 Became a Citizen (Worker).
1 21 Theo Welch gain experience in a technical field as a computer operator or surveyor.
1 22 Promoted to Citizen (Worker) rank 1.
2 22 Continued as Citizen (Worker).
2 26 Advanced training in a specialist field.
3 26 Continued as Citizen (Worker).
3 27 Gained a contact.
4 30 Continued as Citizen (Worker).
4 32 Nearly killed. Fully recovered. Owe 12,500 for medical bills.
5 32 Became a Agent (Intelligence).
5 33 Theo Welch's work ends up coming home with Theo Welch, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6 33 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
6 37 Theo Welch is chosen to represent Theo Welch's faith in a vid show or other highly public forum.
7 37 Continued as Believer (Missionary/Humanitarian).
7 38 Theo Welch refused an offer of inducements to betray Theo Welch's faith. Gain 2 enemies.
7 41 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
8 41 Voluntarily left Missionary/Humanitarian
8 41 Failed to qualify for Performer (Entertainer).
8 41 Submitted to the draft.
8 41 Became a Merchant (Merchant Marine) with the new title Crewman.
8 42 Imperial trade restrictions force Theo Welch out of business.
9 42 Became a Rogue (Pirate) with the new title Lackey.
9 43 Betrayed by a friend. One of Theo Welch's Contacts or Allies betrays Theo Welch, ending Theo Welch's career. That Contact or Ally becomes a Rival or Enemy.
10 43 Aging Crisis. Owe 60,000 for medical bills.
10 43 Retired at age 43.
10 43 Switched to Believer (Holy Warrior) with the new title Hopeful.
10 47 Theo Welch come into conflict with a splinter group Theo Welch's own religion which maintains Theo Welch's version is the wrong one. Gain 2 Rivals.
11 47 Aging Crisis. Owe 20,000 for medical bills.
11 47 Retired.
11 48 Betrayal. Convert an Ally into a Rival or Enemy.
12 51 Aging Crisis. Owe 60,000 for medical bills.
12 55 A new romantic starts. Gain an Ally.
13 55 Aging Crisis. Owe 60,000 for medical bills.
13 59 Birth or Death involving a family member or close friend.
14 59 Aging Crisis. Owe 50,000 for medical bills.
14 60 Betrayal. Convert an Ally into a Rival or Enemy.
15 63 Aging Crisis. Owe 50,000 for medical bills.
15 66 Good fortune.
16 67 Aging Crisis. Owe 60,000 for medical bills.
16 71 Moved to a new world.
17 71 Aging Crisis. Owe 10,000 for medical bills.
17 75 Betrayal. Convert an Ally into a Rival or Enemy.
18 75 Aging Crisis. Owe 60,000 for medical bills.
18 76 A new romantic starts. Gain an Ally.
19 79 Aging Crisis. Owe 10,000 for medical bills.
19 82 Gained a contact.
20 83 Aging Crisis. Owe 10,000 for medical bills.
20 85 A new romantic starts. Gain an Ally.
21 87 Aging Crisis. Owe 60,000 for medical bills.
21 88 Gained a contact.
22 91 Aging Crisis. Owe 50,000 for medical bills.
22 92 A new romantic starts. Gain an Ally.
23 95 Aging Crisis. Owe 20,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙