Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Theo Welch gain experience in a technical field as a computer operator or surveyor. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
26 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
27 |
Gained a contact. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
32 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
5 |
32 |
Became a Agent (Intelligence). |
5 |
33 |
Theo Welch's work ends up coming home with Theo Welch, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
37 |
Theo Welch is chosen to represent Theo Welch's faith in a vid show or other highly public forum. |
7 |
37 |
Continued as Believer (Missionary/Humanitarian). |
7 |
38 |
Theo Welch refused an offer of inducements to betray Theo Welch's faith. Gain 2 enemies. |
7 |
41 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
41 |
Voluntarily left Missionary/Humanitarian |
8 |
41 |
Failed to qualify for Performer (Entertainer). |
8 |
41 |
Submitted to the draft. |
8 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
42 |
Imperial trade restrictions force Theo Welch out of business. |
9 |
42 |
Became a Rogue (Pirate) with the new title Lackey. |
9 |
43 |
Betrayed by a friend. One of Theo Welch's Contacts or Allies betrays Theo Welch, ending Theo Welch's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
43 |
Retired at age 43. |
10 |
43 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
47 |
Theo Welch come into conflict with a splinter group Theo Welch's own religion which maintains Theo Welch's version is the wrong one. Gain 2 Rivals. |
11 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
47 |
Retired. |
11 |
48 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
A new romantic starts. Gain an Ally. |
13 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
Birth or Death involving a family member or close friend. |
14 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
66 |
Good fortune. |
16 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
71 |
Moved to a new world. |
17 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
76 |
A new romantic starts. Gain an Ally. |
19 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
82 |
Gained a contact. |
20 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
85 |
A new romantic starts. Gain an Ally. |
21 |
87 |
Aging Crisis. Owe 60,000 for medical bills. |
21 |
88 |
Gained a contact. |
22 |
91 |
Aging Crisis. Owe 50,000 for medical bills. |
22 |
92 |
A new romantic starts. Gain an Ally. |
23 |
95 |
Aging Crisis. Owe 20,000 for medical bills. |