Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
21 |
Opponents of Tressie Mills's belief system ambush Tressie Mills. |
1 |
21 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
2 |
21 |
Became a Citizen (Worker). |
2 |
24 |
Tressie Mills learn something Tressie Mills should not have – a corporate secret, a political scandal – which Tressie Mills can profit from illegally. |
2 |
24 |
Gain a criminal contact. |
2 |
25 |
Promoted to Citizen (Worker) rank 1. |
3 |
25 |
Continued as Citizen (Worker). |
3 |
29 |
Tressie Mills gain experience in a technical field as a computer operator or surveyor. |
4 |
29 |
Continued as Citizen (Worker). |
4 |
33 |
Tressie Mills befriend a superior in the corporation or the colony. |
4 |
33 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
5 |
33 |
Continued as Citizen (Worker). |
5 |
37 |
Tressie Mills's business expands, Tressie Mills's corporation grows, or the colony thrives. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
6 |
39 |
Tressie Mills retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
41 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
7 |
41 |
Continued as Believer (Holy Warrior). |
7 |
45 |
Tressie Mills aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
45 |
Became a Drifter (Scavenger). |
8 |
47 |
Attacked by enemies that Tressie Mills easily defeat. |
8 |
47 |
Gain Enemy if Tressie Mills don't already have one. |
8 |
49 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
49 |
Continued as Drifter (Scavenger). |
9 |
53 |
Suffer from a life-threatening illness. |
10 |
53 |
Failed to qualify for Merchant Academy. |
10 |
53 |
Switched to Drifter (Barbarian). |
10 |
57 |
Promoted to Drifter (Barbarian) rank 1. |
11 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Continued as Drifter (Barbarian). |
11 |
61 |
Find valuable salvage. |
12 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
61 |
Continued as Drifter (Barbarian). |
12 |
64 |
Tressie Mills do not know what happened to Tressie Mills. There is a gap in Tressie Mills's memory. |
13 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
64 |
Retired. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
74 |
Birth or Death involving a family member or close friend. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
79 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
82 |
A new romantic starts. Gain an Ally. |
18 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
85 |
Good fortune. |
19 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
92 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
92 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
95 |
A new romantic starts. Gain an Ally. |
21 |
96 |
Aging Crisis. Owe 20,000 for medical bills. |