Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Perform an exemplary service for the scouts. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
27 |
Embroiled in legal trouble. |
3 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
29 |
Make an unexpected connection outside Velma Ede's normal circles. Gain a Contact. |
4 |
32 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
36 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
36 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
40 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
40 |
Failed to qualify for Corporate Agent (Agent). |
7 |
40 |
Became a Drifter (Wanderer). |
7 |
44 |
Velma Ede run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
44 |
Failed to qualify for Journalist (Entertainer). |
8 |
44 |
Switched to Drifter (Barbarian). |
8 |
48 |
Velma Ede run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
48 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
52 |
Velma Ede retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
52 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
10 |
52 |
Voluntarily left Holy Warrior |
10 |
52 |
Returned to Drifter (Barbarian). |
10 |
55 |
Attacked by enemies and injured. |
10 |
55 |
Scarred. Owe 5,000 for medical bills. |
10 |
55 |
Gain Enemy if Velma Ede don't already have one. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Drifter (Barbarian). |
11 |
60 |
Betrayed by a friend. One of Velma Ede's Contacts or Allies betrays Velma Ede, ending Velma Ede's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Retired. |
12 |
63 |
Gained a contact. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
Lightly injured, no permanent damage. Fully recovered. |
14 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
72 |
Gained a contact. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
80 |
Good fortune. |
17 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
82 |
A new romantic starts. Gain an Ally. |
18 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
85 |
Victim of a crime. |
19 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
90 |
Moved to a new world. |
20 |
92 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
96 |
Moved to a new world. |
21 |
96 |
Aging Crisis. Owe 20,000 for medical bills. |