Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Dropped out of the psionic community. |
2 |
22 |
Became a Army (Army Support) with the new title Private. |
2 |
26 |
Nearly killed. Owe 11,250 for medical bills. |
3 |
26 |
Became a Psion (Wild Talent). |
3 |
27 |
Psionic abilities make Vergie Mcandrew uncomfortable to be around. One contact or ally becomes a rival. |
3 |
30 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
4 |
30 |
Continued as Psion (Wild Talent). |
4 |
34 |
Gift causes a former ally to turn on Vergie Mcandrew and betray Vergie Mcandrew. One Ally or Contact becomes an Enemy. |
5 |
34 |
Became a Merchant (Free Trader). |
6 |
38 |
Voluntarily left Free Trader |
6 |
38 |
Failed to qualify for Scientist (Scholar). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Scout (Courier). |
6 |
42 |
Vergie Mcandrew's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
7 |
42 |
Continued as Scout (Courier). |
7 |
44 |
Spend several years jumping from world to world in Vergie Mcandrew's scout ship. |
7 |
46 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Failed to qualify for Explorer (Scout). |
8 |
46 |
Continued as Scout (Courier). |
8 |
47 |
Gained a contact. |
9 |
50 |
Attempted to change assignments. |
9 |
50 |
Failed to qualify for Explorer (Scout). |
9 |
50 |
Continued as Scout (Courier). |
9 |
51 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
57 |
Vergie Mcandrew aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
57 |
Retired. |
11 |
58 |
A new romantic starts. Gain an Ally. |
12 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
64 |
Moved to a new world. |
13 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
67 |
A new romantic starts. Gain an Ally. |
14 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
73 |
Moved to a new world. |
15 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
74 |
A new romantic starts. Gain an Ally. |
16 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
81 |
Moved to a new world. |
17 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
84 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
86 |
A new romantic starts. Gain an Ally. |
19 |
89 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
90 |
A new romantic starts. Gain an Ally. |
20 |
93 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
95 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
97 |
Aging Crisis. Owe 50,000 for medical bills. |