Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
21 |
Assigned to work on a secret project for a patron or organisation. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
25 |
Assigned to work on a secret project for a patron or organisation. |
2 |
26 |
Promoted to Scholar (Physician) rank 1. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
29 |
Refused to perform research that goes against Zelma McIntire's conscience. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Field Researcher (Scholar). |
4 |
30 |
Continued as Scholar (Physician). |
4 |
31 |
Caught cheating in some fashion, advancing Zelma McIntire's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
31 |
A disaster leaves several injured, and others blame Zelma McIntire, forcing Zelma McIntire to leave Zelma McIntire's career. Gain a Rival. |
4 |
31 |
Lost eye or limb. Owe 1,250 for medical bills. |
4 |
31 |
Gain an Enemy |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Merchant (Broker). |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
39 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
7 |
39 |
Became a Drifter (Barbarian). |
7 |
40 |
Zelma McIntire run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
40 |
Switched to Scholar (Scientist) with previous rank. |
8 |
42 |
An expedition or voyage goes wrong, leaving Zelma McIntire stranded in the wilderness. |
9 |
42 |
Switched to Drifter (Scavenger). |
9 |
45 |
Zelma McIntire run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Retired. |
10 |
48 |
Moved to a new world. |
11 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
51 |
Birth or Death involving a family member or close friend. |
12 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
Accused of a crime. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Good fortune. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
67 |
Gained a contact. |
16 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
71 |
A new romantic starts. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
79 |
Gained a contact. |
19 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
83 |
A new romantic starts. Gain an Ally. |
20 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
87 |
Moved to a new world. |
21 |
89 |
Aging Crisis. Owe 30,000 for medical bills. |
21 |
93 |
Accused of a crime. |
22 |
93 |
Aging Crisis. Owe 10,000 for medical bills. |
22 |
97 |
Victim of a crime. |
23 |
97 |
Aging Crisis. Owe 50,000 for medical bills. |