Term |
Age |
History |
---|
0 |
0 |
Born into a major clan. |
0 |
0 |
Eahrelakhui Hahirl's family made its fortune in the great expansion after the discovery of jump drive; most family holdings are on distant worlds. |
0 |
0 |
Eahrelakhui Hahirl's ancestral territory is 4. |
0 |
0 |
Eahrelakhui Hahirl is the second son. |
0 |
14 |
Eahrelakhui Hahirl is wounded in one of the tests, leaving a distinctive scar across Eahrelakhui Hahirl's fur. |
0 |
14 |
Rite of passage completed with a 0. |
1 |
14 |
Became a Outlaw (Raider). |
1 |
15 |
Clan puts a price on Eahrelakhui Hahirl's head. Gain an Enemy. |
1 |
18 |
Promoted to Outlaw (Raider) rank 1. |
2 |
18 |
Continued as Outlaw (Raider). |
2 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |