Abram Clubb
Species | Age | Sex | Str | Dex | End | Int | Edu | Soc | UPP | |
---|---|---|---|---|---|---|---|---|---|---|
Tapazmal | 25 | M | 5 (-1) | 11 (1) | 6 (0) | 7 (0) | 12 (2) | 9 (1) | 5B67C9 | |
Wishy Washy |
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Term | Age | History |
---|---|---|
1 | 18 | Became a Drifter (Scavenger). |
1 | 21 | Abram Clubb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 | 21 | Became a Citizen (Corporate). |
2 | 23 | Abram Clubb learn something Abram Clubb should not have – a corporate secret, a political scandal – which Abram Clubb can profit from illegally. |
2 | 25 | Promoted to Citizen (Corporate) rank 1. |