Term |
Age |
History |
---|
0 |
0 |
Born into a major clan. |
0 |
0 |
Ehar Aae Wea'er's family’s glory days are long gone, all that is left is the tales of great landholdings now lost to upstarts. |
0 |
0 |
Ehar Aae Wea'er's Father was a fool who gambled away much of Ehar Aae Wea'er's land. |
0 |
0 |
Ehar Aae Wea'er's ancestral territory is 1. |
0 |
0 |
Ehar Aae Wea'er is the third son. |
0 |
14 |
Rite of passage completed with a 4. |
1 |
14 |
Became a Envoy (Negotiator). |
1 |
15 |
Spend time in diplomatic circles. Gain an Ally. |
2 |
18 |
Continued as Envoy (Negotiator). |
2 |
22 |
Injured by an assassin. |
2 |
22 |
Lightly injured, no permanent damage. Fully recovered. |