Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Carlos Wigram run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Merchant (Broker). |
2 |
20 |
Carlos Wigram's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
20 |
Became a Scout (Explorer). |
3 |
22 |
Carlos Wigram's ship is damaged, and Carlos Wigram have to hitch-hike Carlos Wigram's way back across the stars to the nearest scout base. |
3 |
22 |
Gain 6 Contacts. Gain 3 Enemies. |
4 |
22 |
Returned to Drifter (Wanderer). |
4 |
25 |
Attempted a risky adventure and was injured. |
4 |
25 |
Injured. Fully recovered. Owe 5,000 for medical bills. |