Agent Dewey Clarke  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 26 M 11 (1) 11 (1) 8 (0) 5 (-1) 7 (0) 7 (0)BB8577
Embarrassed, Valiant
 
Skills
Athletics 0
Deception 2
Drive 0
Flyer 0
Gun Combat 0
Investigate 0
Recon 0
Seafarer 0
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent Agent12
 
Name Type Affinity Enmity Power Influence Species
Llewellyn Hanson Enemy 0 4 4 3 Azhanti (M/40)
Alfred Fuller Enemy 0 4 0 1 Azhanti (M/75)
Alfred Fuller loses some of their power base.
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 22 Go undercover to investigate an enemy.
1 22 Life ruined by a criminal gang. Gain the gang as an Enemy
2 22 Continued as Agent (Corporate Agent).
2 24 Dewey Clarke's work ends up coming home with Dewey Clarke, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 26 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
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