Crewman Merl Mitchelle  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 26 M 8 (0) 9 (1) 9 (1) 8 (0) 7 (0) 9 (1)899879
Wanton, Natural leader, Unsuspecting
 
Skills
Broker 0
Carouse 0
Drive 0
Electronics 0
Flyer 0
Gambler 1
Gun Combat 0
Investigate 0
Recon 0
Seafarer 0
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Merchant Merchant Marine Crewman01
 
Term Age History
1 18 Became a Agent (Intelligence).
1 21 Merl Mitchelle's work ends up coming home with Merl Mitchelle, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 21 Became a Merchant (Merchant Marine) with the new title Crewman.
2 25 Risk Merl Mitchelle's fortune on a possibility lucrative deal and win.
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