Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
A sudden war destroys Milford Newman's trade routes and contacts, forcing Milford Newman to flee that region of space. |
1 |
21 |
Gain rebels as Enemy |
2 |
21 |
Failed to qualify for Marine Support (Marine). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
22 |
Milford Newman's work ends up coming home with Milford Newman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
22 |
Failed to qualify for University. |
3 |
22 |
Became a Drifter (Barbarian). |
3 |
25 |
Find an Alien Artifact. |