Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
20 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Scout (Surveyor). |
2 |
21 |
Vernon James's ship is damaged, and Vernon James have to hitch-hike Vernon James's way back across the stars to the nearest scout base. |
2 |
21 |
Gain 5 Contacts. Gain 2 Enemies. |
3 |
21 |
Became a Citizen (Worker). |
3 |
24 |
Vernon James's business expands, Vernon James's corporation grows, or the colony thrives. |