Willie Dickman  

Species Age Sex Str Dex End Int Edu SocUPP
Dolphin, Imperium 26 M 10 (1) 8 (0) 9 (1) 7 (0) 8 (0) 1 (-2)A89781
Stubborn, Night owl, Trustworthy
 
Skills
Athletics 0
Electronics 0
Engineer 0
Flyer 0
Gun Combat (Archaic) 1
Mechanic 0
Melee (Natural) 2
Stealth 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Dolphin Military Guardian 11
Citizen Worker 01
Scout Courier 01
 
Term Age History
1 12 Failed to qualify for Underwater Commando (Dolphin Military).
1 12 Submitted to the draft.
1 12 Became a Dolphin Military (Guardian).
1 13 Participate in a major sea battle
1 16 Promoted to Dolphin Military (Guardian) rank 1.
2 16 Voluntarily left Guardian
2 16 Became a Citizen (Worker).
2 18 Willie Dickman's business expands, Willie Dickman's corporation grows, or the colony thrives.
3 20 Voluntarily left Worker
3 20 Became a Scout (Courier).
3 22 When dealing with an alien race, Willie Dickman botch an opportunity to gather extra intelligence about them.
3 22 Psychologically damaged by Willie Dickman's time in the scouts.
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