Clair May  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 27 M 10 (1) 8 (0) 4 (-1) 8 (0) 7 (0) 6 (0)A84876
Courteous
 
Skills
Animals 0
Art (Creative) 0
Carouse 0
Electronics 0
Investigate 0
Melee 0
Science (Life Sciences) 0
Seafarer 0
Stealth 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Agent Intelligence 01
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 21 Clair May run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 21 Became a Agent (Intelligence).
2 25 Hard times caused by a lack of interstellar trade costs Clair May's job.
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