Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Delmar Meredeth is blamed for an accident that causes the death of several crew members. Delmar Meredeth's guilt drives Delmar Meredeth to excel. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
21 |
A series of bad deals and decisions force Delmar Meredeth into bankruptcy. Delmar Meredeth salvages what Delmar Meredeth can. |
3 |
21 |
Failed to qualify for Journalist (Entertainer). |
3 |
21 |
Became a Drifter (Barbarian). |
3 |
22 |
Delmar Meredeth run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
22 |
Failed to qualify for Corporate (Citizen). |
4 |
22 |
Submitted to the draft. |
4 |
22 |
Returned to Navy (Line/Crew). |
4 |
26 |
Delmar Meredeth foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |