Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Don Sim's work ends up coming home with Don Sim, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Failed to qualify for Ground Assault (Marine). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
21 |
Don Sim run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
21 |
Failed to qualify for Marine Support (Marine). |
3 |
21 |
Submitted to the draft. |
3 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
22 |
Nearly killed. Owe 5,000 for medical bills. |
4 |
22 |
Became a Entertainer (Artist). |
4 |
23 |
Gain a patron in the arts. Gain an Ally |