Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Psychologically damaged by Furman Hotty's time in the scouts. |
2 |
20 |
Failed to qualify for Corporate (Citizen). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
23 |
Betrayed by a friend. One of Furman Hotty's Contacts or Allies betrays Furman Hotty, ending Furman Hotty's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Rogue (Enforcer). |
3 |
27 |
Good fortune |
3 |
27 |
Promoted to Rogue (Enforcer) rank 1. |