Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Make an unexpected connection outside Gerhard McPherson's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
23 |
Failed to qualify for Thief (Rogue). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
A series of bad deals and decisions force Gerhard McPherson into bankruptcy. Gerhard McPherson salvages what Gerhard McPherson can. |