Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. Gain an rival who is upset that Herman Hansen left the community. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Betrayed by a friend. One of Herman Hansen's Contacts or Allies betrays Herman Hansen, ending Herman Hansen's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Scout (Courier). |
3 |
24 |
Herman Hansen's scout ship is one of the first on the scene to rescue the survivors of a disaster but Herman Hansen fail to help. Gain an Enemy. |
3 |
24 |
Herman Hansen's ship is damaged, and Herman Hansen have to hitch-hike Herman Hansen's way back across the stars to the nearest scout base. |
3 |
24 |
Gain 5 Contacts. Gain 3 Enemies. |
3 |
27 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |