Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Hobert Cox's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hobert Cox fail to help. Gain an Enemy. |
1 |
22 |
Hobert Cox's ship is damaged, and Hobert Cox have to hitch-hike Hobert Cox's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 2 Contacts. Gain 2 Enemies. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Surveyor (Scout). |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
A romantic relationship ends badly. Gain a Rival or Enemy. |