Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Merritt Askew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Flight (Navy). |
2 |
19 |
Continued as Drifter (Wanderer). |
2 |
21 |
Betrayed by a friend. One of Merritt Askew's Contacts or Allies betrays Merritt Askew, ending Merritt Askew's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
21 |
Became a Scout (Explorer). |
3 |
24 |
Merritt Askew have no idea what happened to Merritt Askew – they found Merritt Askew's ship drifting on the fringes of friendly space. |