Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Rogers Duncan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Rogers Duncan fail to help. Gain an Enemy. |
1 |
22 |
Rogers Duncan's ship is damaged, and Rogers Duncan have to hitch-hike Rogers Duncan's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 5 Contacts. Gain 2 Enemies. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Failed to qualify for Scientist (Scholar). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
A sudden war destroys Rogers Duncan's trade routes and contacts, forcing Rogers Duncan to flee that region of space. |
3 |
26 |
Gain rebels as Enemy |