Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Betrayed by a friend. One of Turner Cox's Contacts or Allies betrays Turner Cox, ending Turner Cox's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Failed to qualify for Army Support (Army). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Explorer). |
3 |
27 |
Turner Cox's scout ship is one of the first on the scene to rescue the survivors of a disaster but Turner Cox fail to help. Gain an Enemy. |
3 |
27 |
Turner Cox have no idea what happened to Turner Cox – they found Turner Cox's ship drifting on the fringes of friendly space. |