Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
A-pe-E-arwab run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Scholar (Scientist). |
2 |
22 |
A-pe-E-arwab's work is sabotaged by unknown parties. A-pe-E-arwab may salvage what A-pe-E-arwab can and give up. |
3 |
22 |
Failed to qualify for Performer (Entertainer). |
3 |
22 |
Returned to Drifter (Barbarian). |
3 |
25 |
Attacked by enemies and injured. |
3 |
25 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Gain Enemy if A-pe-E-arwab don't already have one. |