Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Arch Fullmore run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Citizen (Worker). |
2 |
23 |
Arch Fullmore learn something Arch Fullmore should not have – a corporate secret, a political scandal – which Arch Fullmore can profit from illegally. |
3 |
23 |
Continued as Citizen (Worker). |
3 |
26 |
A revolution, attack or other unusual event throws Arch Fullmore's life into chaos, forcing Arch Fullmore to leave the planet. |