Ensign Clair Hoffman
Species | Age | Sex | Str | Dex | End | Int | Edu | Soc | UPP | |
---|---|---|---|---|---|---|---|---|---|---|
Ne Kraeda ren Kelva | 28 | M | 7 (0) | 9 (1) | 8 (0) | 9 (1) | 6 (0) | 4 (-1) | 798964 | |
Terrible, Noble |
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Term | Age | History |
---|---|---|
1 | 18 | Failed to qualify for Worker (Citizen). |
1 | 18 | Became a Drifter (Barbarian). |
1 | 20 | Suffer from a life-threatening illness. |
2 | 20 | Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 | 21 | Clair Hoffman foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 | 24 | Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 | 24 | Continued as Navy (Engineer/Gunner). |
3 | 26 | Clair Hoffman join a gambling circle on board. |