Ensign Clair Hoffman  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 28 M 7 (0) 9 (1) 8 (0) 9 (1) 6 (0) 4 (-1)798964
Terrible, Noble
 
Skills
Animals 0
Carouse 0
Deception 1
Electronics (Computers) 1
Language 0
Melee (Blade) 1
Pilot 0
Seafarer 0
Stealth 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Navy Engineer/Gunner Ensign1 / 02
 
Name Type Affinity Enmity Power Influence Species
Winnie White Enemy 0 1 1 3 Cassilldan (F/28)
 
Term Age History
1 18 Failed to qualify for Worker (Citizen).
1 18 Became a Drifter (Barbarian).
1 20 Suffer from a life-threatening illness.
2 20 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 21 Clair Hoffman foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2 24 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
3 24 Continued as Navy (Engineer/Gunner).
3 26 Clair Hoffman join a gambling circle on board.
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