Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Clarence Clubb's ship is damaged, and Clarence Clubb have to hitch-hike Clarence Clubb's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 4 Contacts. Gain 1 Enemies. |
2 |
19 |
Failed to qualify for Corporate Agent (Agent). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
20 |
Attacked by enemies that Clarence Clubb easily defeat. |
2 |
20 |
Gain Enemy if Clarence Clubb don't already have one. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |