Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
19 |
Failed to qualify for Colonist (Citizen). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
20 |
Betrayed by a friend. One of Doc Keiler's Contacts or Allies betrays Doc Keiler, ending Doc Keiler's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
20 |
Became a Scout (Explorer). |
3 |
23 |
Perform an exemplary service for the scouts. |
3 |
24 |
Forced to continue current assignment. |
3 |
24 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
24 |
Continued as Scout (Explorer). |
4 |
25 |
Doc Keiler's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |