Scout Doc Keiler  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 28 M 7 (0) 8 (0) 7 (0) 5 (-1) 10 (1) 10 (1)7875AA
Easygoing
 
Skills
Animals 0
Astrogation 0
Athletics 0
Electronics 0
Gun Combat 0
Gunner 0
Mechanic 1
Medic 0
Pilot 0
Streetwise 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman01
Drifter Wanderer 01
Scout Explorer Scout12
 
Name Type Affinity Enmity Power Influence Species
Hollis McCnaghty Contact 2 1 2 5 Cassilldan (M/35)
 
Term Age History
1 18 Failed to qualify for Cavalry (Army).
1 18 Submitted to the draft.
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 19 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2 19 Failed to qualify for Colonist (Citizen).
2 19 Became a Drifter (Wanderer).
2 20 Betrayed by a friend. One of Doc Keiler's Contacts or Allies betrays Doc Keiler, ending Doc Keiler's career. That Contact or Ally becomes a Rival or Enemy.
3 20 Became a Scout (Explorer).
3 23 Perform an exemplary service for the scouts.
3 24 Forced to continue current assignment.
3 24 Promoted to Scout (Explorer) rank 1 with the new title Scout.
4 24 Continued as Scout (Explorer).
4 25 Doc Keiler's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
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