Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Earnest Barbary's work ends up coming home with Earnest Barbary, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Became a Navy (Flight) with the new title Crewman. |
2 |
23 |
Earnest Barbary foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
24 |
Voluntarily left Flight |
3 |
24 |
Became a Citizen (Colonist). |
3 |
25 |
Earnest Barbary learn something Earnest Barbary should not have – a corporate secret, a political scandal – which Earnest Barbary can profit from illegally. |
3 |
25 |
Gain a criminal contact. |
3 |
28 |
Promoted to Citizen (Colonist) rank 1. |