Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Attacked by enemies that Elder Grant easily defeat. |
1 |
21 |
Gain Enemy if Elder Grant don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Elder Grant run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Scout (Courier). |
3 |
27 |
Elder Grant's scout ship is one of the first on the scene to rescue the survivors of a disaster but Elder Grant fail to help. Gain an Enemy. |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |