Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Betrayed by a friend. One of Erick Kirkham's Contacts or Allies betrays Erick Kirkham, ending Erick Kirkham's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Failed to qualify for Corporate (Citizen). |
2 |
20 |
Switched to Drifter (Scavenger). |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Voluntarily left Scavenger |
3 |
24 |
Failed to qualify for Intelligence (Agent). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Make an unexpected connection outside Erick Kirkham's normal circles. Gain a Contact. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |