Crewman Gerhard Jones  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 28 M 9 (1) 8 (0) 8 (0) 4 (-1) 8 (0) 2 (-2)988482
Lovable, Rejected
 
Skills
Astrogation 0
Electronics 0
Flyer 0
Gun Combat 0
Gunner 0
Mechanic 0
Pilot 0
Profession (Colonist) 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 02
Navy Engineer/Gunner Crewman01
 
Name Type Affinity Enmity Power Influence Species
Norah Staff Enemy 0 3 0 3 Tapazmal (F/25)
 
Term Age History
1 18 Became a Scout (Surveyor).
1 20 Perform an exemplary service for the scouts.
2 22 Continued as Scout (Surveyor).
2 24 Psychologically damaged by Gerhard Jones's time in the scouts.
3 24 Became a Navy (Engineer/Gunner) with the new title Crewman.
3 27 Gerhard Jones foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙