Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Hamp Willis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Failed to qualify for Star Marine (Marine). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Scout (Courier). |
2 |
21 |
Hamp Willis spend a great deal of time on the fringes of Charted Space. |
2 |
21 |
Hamp Willis's ship is damaged, and Hamp Willis have to hitch-hike Hamp Willis's way back across the stars to the nearest scout base. |
2 |
21 |
Gain 4 Contacts. Gain 1 Enemies. |
3 |
24 |
Continued as Scout (Courier). |
3 |
25 |
Serve as the courier for an important message from the Imperium. |
3 |
28 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |