Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
An investigation takes on a dangerous turn. |
1 |
19 |
Heber Bowman's work ends up coming home with Heber Bowman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Voluntarily left Corporate Agent |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
26 |
Heber Bowman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |