Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Betrayed by a friend. One of Hermon Hawkins's Contacts or Allies betrays Hermon Hawkins, ending Hermon Hawkins's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
25 |
An investigation takes on a dangerous turn. |
2 |
25 |
Hermon Hawkins's work ends up coming home with Hermon Hawkins, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |