Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
A series of bad deals and decisions force Hillard Dunn into bankruptcy. Hillard Dunn salvages what Hillard Dunn can. |
3 |
23 |
Became a Scout (Explorer). |
3 |
25 |
Hillard Dunn's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hillard Dunn fail to help. Gain an Enemy. |
3 |
25 |
Hillard Dunn have no idea what happened to Hillard Dunn – they found Hillard Dunn's ship drifting on the fringes of friendly space. |
3 |
27 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |