Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Failed to qualify for Ground Assault (Marine). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
A series of bad deals and decisions force Jeffery Walters into bankruptcy. Jeffery Walters salvages what Jeffery Walters can. |
3 |
22 |
Failed to qualify for Colonist (Citizen). |
3 |
22 |
Became a Drifter (Wanderer). |
3 |
24 |
Jeffery Walters do not know what happened to Jeffery Walters. There is a gap in Jeffery Walters's memory. |
4 |
24 |
Failed to qualify for Explorer (Scout). |
4 |
24 |
Continued as Drifter (Wanderer). |
4 |
28 |
Betrayed by a friend. One of Jeffery Walters's Contacts or Allies betrays Jeffery Walters, ending Jeffery Walters's career. That Contact or Ally becomes a Rival or Enemy. |