Jeremiah Reed  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 28 M 8 (0) 5 (-1) 6 (0) 7 (0) 5 (-1) 6 (0)856756
Rugged, Receptive, Foolish
 
Skills
Athletics (Endurance) 1
Carouse 0
Engineer (J-drive) 1
Gun Combat 0
Gunner 0
Leadership 1
Mechanic 0
Melee (Blade) 1
Pilot 0
Recon 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Sublieutenant2 / 02
Drifter Wanderer 01
 
Term Age History
1 18 Failed to qualify for Pirate (Rogue).
1 18 Submitted to the draft.
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 22 Display heroism in battle, saving the whole ship.
1 22 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
1 22 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
2 22 Continued as Navy (Engineer/Gunner).
2 24 During a battle, defeat or victory depends on Jeremiah Reed's actions. The ship suffers severe damage and Jeremiah Reed is blamed for the disaster. Jeremiah Reed is court - martialled and discharged.
3 24 Failed to qualify for Ground Assault (Marine).
3 24 Became a Drifter (Wanderer).
3 25 Attacked by enemies that Jeremiah Reed easily defeat.
3 25 Gain Enemy if Jeremiah Reed don't already have one.
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