Crewman Joesph Bowman  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 28 M 7 (0) 8 (0) 9 (1) 9 (1) 3 (-1) 5 (-1)789935
Philanthropic, Hypocritical, Discontented
 
Skills
Diplomat 0
Drive 0
Electronics 0
Gunner 0
Investigate 1
Medic 0
Science (Life Sciences/Psionicology) 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 12
Navy Line/Crew Crewman01
 
Name Type Affinity Enmity Power Influence Species
Zelda Sim Rival 0 1 1 6 Ne Kraeda ren Kelva (F/53)
Zelda Sim gains in power and influence.
 
Term Age History
1 18 Became a Scholar (Field Researcher).
1 21 Make a breakthrough in Joesph Bowman's field.
1 22 Promoted to Scholar (Field Researcher) rank 1.
2 22 Continued as Scholar (Field Researcher).
2 23 A disaster leaves several injured, and others blame Joesph Bowman, forcing Joesph Bowman to leave Joesph Bowman's career. Gain a Rival.
2 23 Lost eye or limb. Owe 1,250 for medical bills.
3 23 Failed to qualify for Enforcer (Rogue).
3 23 Submitted to the draft.
3 23 Became a Navy (Line/Crew) with the new title Crewman.
3 27 Refuse to abuse Joesph Bowman's position for profit.
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