Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
19 |
A mission goes wrong; Lamar Coleman and several others are captured and mistreated by the enemy. Gain Lamar Coleman's jailer as an Enemy. |
2 |
19 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Lamar Coleman join a gambling circle on board. |
2 |
23 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
23 |
Continued as Navy (Engineer/Gunner). |
3 |
24 |
Lamar Coleman foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
27 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |