Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
Melville Grain is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
20 |
Became a Scout (Courier). |
2 |
21 |
Melville Grain inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
21 |
Failed to qualify for Colonist (Citizen). |
3 |
21 |
Became a Drifter (Barbarian). |
3 |
23 |
Betrayed by a friend. One of Melville Grain's Contacts or Allies betrays Melville Grain, ending Melville Grain's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
23 |
Failed to qualify for Intelligence (Agent). |
4 |
23 |
Submitted to the draft. |
4 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
24 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
5 |
24 |
Returned to Drifter (Barbarian). |
5 |
26 |
Melville Grain do not know what happened to Melville Grain. There is a gap in Melville Grain's memory. |