Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
19 |
Failed to qualify for Corporate (Citizen). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
Embroiled in legal trouble. |
3 |
23 |
Voluntarily left Merchant Marine |
3 |
23 |
Failed to qualify for Colonist (Citizen). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
24 |
Nellie Gibson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
24 |
Failed to qualify for Courier (Scout). |
4 |
24 |
Switched to Drifter (Scavenger). |
4 |
27 |
Attacked by enemies that Nellie Gibson easily defeat. |
4 |
27 |
Gain Enemy if Nellie Gibson don't already have one. |
4 |
28 |
Promoted to Drifter (Scavenger) rank 1. |